Paladin

From Black Magic Wiki

Paladin is a Pure ZXCV class that highly focuses on "switching movesets" to suit their situation. They have two modes, Light and Dark mode respectively. The two modes each have an Armored and a Sword form.

Universal[edit | edit source]

F - Unequip[edit | edit source]

Unequip your weapon, setting you back to the default light mode.

T - Taunt[edit | edit source]

Do a special animation and dialouge unique to each form.

R - Eat Muffin[edit | edit source]

Take a blueberry muffin out of your pocket( ? ) and heal 15 HP. Holding E afterward will make you shove your muffin into the mouth of someone infront of you, healing them instead. ( CANNOT BE USED ON ARMOURED FORMS )

LMB - Autocombo[edit | edit source]

Damage varies between forms.

Light & Dark Mode[edit | edit source]

H - Switch to Armor[edit | edit source]

Switch to the Armored moveset of your current mode.

G - Switch to Sword[edit | edit source]

Switch to the Sword moveset of your current mode.

J - Switch to Light/Dark Mode[edit | edit source]

Switch to the opposite mode.

E - Charge Mana[edit | edit source]

Hold E to enter a state where you charge your mana. You cannot cast other moves during this, and your movement speed is lowered.

Light Mode[edit | edit source]

Has 100 max health.

Z - Counter[edit | edit source]

Hold Z to enter a counter state. When triggered, heal 15 HP and slash forwards, dealing 30 damage. Uses 0 Mana.

X - Smite[edit | edit source]

Call down a beam of light on your cursor, dealing 20 damage. Uses 50 Mana.

C - Flame Glide[edit | edit source]

Dash forwards, dealing 15 damage to any player in your path. Uses 0 Mana.

V - Summon Orbs[edit | edit source]

Summon three orbs to encirle you. Next time LMB is pressed, launch all three of the orbs, dealing 6 damage each. Uniquely, these orbs will linger after switching mode/form. Uses 40 Mana.

Holy Armor[edit | edit source]

Has 170 max health.

Z - Armored Rush[edit | edit source]

Gain a quick burst of movement forwards, dealing 15 damage to any player you collide with. Uses 0 Mana.

X - Weighdown Clockade[edit | edit source]

Slam down your shield, dealing 20 damage to anyone caught in the AOE. Uses 0 Mana.

C - Shield Storm[edit | edit source]

Call down five blasts of energy, dealing 4-5 damage each. Uses 0 Mana.

V - Revolving Razor[edit | edit source]

Throw your shield forwards, at the end of the projectile it hovers in the air for a short time, constantly dealing 5 damage. You can jump on top of the shield when it is floating, resulting in a massive vertical boost. Using Weighdown Clockade after this vertical boost will boost its damage to 30. Uses 0 Mana.

E - Barricade[edit | edit source]

Hold E to enter a mode where you reduce all incoming damage. Cannot cast moves during this.

Spirit Swords[edit | edit source]

Has 80 max health. Requires more than 20 mana to enter.

Z - Two Thorns[edit | edit source]

Throw out two swords, dealing 12 damage each. Uses 15 Mana.

X - Belt of Blades[edit | edit source]

Surround yourself with all six blades, spinning them and dealing 10 damage to anyone near you, for a total of six times. Uses 50 Mana.

C - Trinity Slash[edit | edit source]

Slash with three of your swords, dealing 25 damage. Uses 40 Mana.

V - Mothersword[edit | edit source]

Call down a massive Spirit Sword, dealing 50 damage to anyone in the aoe. Uses 150 Mana.

Spirit Charge[edit | edit source]

Hold E to enter a state where you charge your mana. You cannot cast other moves during this, and you cannot move. This charge is faster than the default mana charge.

Dark Mode[edit | edit source]

Has 100 max health.

Z - Shade Counter[edit | edit source]

Hold Z to enter a counter state. When triggered, heal 15 HP and swing forwards, dealing 30 damage. Uses 0 Mana.

X - Void Bomb[edit | edit source]

Send out a globule of void energy, dealing 20 damage. Uses 15 Mana.

C - Blackhole Stomp[edit | edit source]

Stomp and cast a black hole underneath you, pulling players in and exploding, dealing 20 damage. Uses 40 Mana.

V - Soul Eruption[edit | edit source]

Charge up an implosion of void energy. Simply pressing V will cause a very weak explosion, only dealing 10 damage. If M is pressed during the wind up animation, you will send out another burst, this time spawing a Blackhole Stomp underneath you. If M is pressed twice you will do a final wind up animation, erupting to deal 85 damage. Zero charge costs 25 mana, one charge costs 75 mana, and a full charge costs 200 mana.

Shade Armor[edit | edit source]

Has 160 max health. Mana regenerates over time in this form.

Z - Crushing Vice[edit | edit source]

Dash forwards and grab a player infront of you, crushing them to deal 18 damage. Uses 0 Mana.

X - Catalyst Flip[edit | edit source]

Jump backwards, dealing 15 damage to players infront of you. Uses 0 Mana.

C - Dark Dive[edit | edit source]

Jump a large distance forwards, and slam down, dealing 20 damage Uses 0 Mana.

V - Armor Imbue[edit | edit source]

Heal to full. Uses 200 Mana.

E - Shared Wounds[edit | edit source]

Create an AOE, in which any damage dealt to you inside the AOE is relfected back unto the player. Uses 100 Mana.

Dark Longsword[edit | edit source]

Has 75 max health.

Z - Vampiric Skewer[edit | edit source]

Dash forwards and slash, dealing 15 damage, then 10 damage as a followup. Heals 15 HP on hit. If casted after Microedge Uppercut, slam into the ground, dealing 5 damage

X - Microedge Uppercut[edit | edit source]

Swing upwards, dealing 3 sets of 3 damage. Uses 0 Mana.

C - Duality Slice[edit | edit source]

Send out a projectile, dealing 20 + 2 damage. Uses 0 Mana.

V - Petrifying Intent[edit | edit source]

After a very long windup, rapidly slash infront of you for a total of 58 damage. Uses 0 Mana.

E - Phantom Dash[edit | edit source]

Dash forwards. Uses 0 Mana.